Wednesday, June 24, 2009

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Accounting Software News

The Top 40 Accounting
Software Products

For more than ten years I've maintained a listing of the top accounting software packages by category. The paragraphs below explain the basis for inclusion in this list. I hope that you find this listing useful.
©


To
p Ten Low-End Accounting Software Market
(Companies with Up to $5 Million in Revenue)
(Listed in Alphabetical Order)

1. BusinessVision 32 (Best Software)

2.

Small Business Manager (Microsoft)
3. M.Y.O.B (M.Y.O.B. Software)
4. Peachtree Complete Accounting 2004 (Best Software)
5. QuickBooks Pro 2003 (Intuit)

6.

Simply Accounting (Best Software)
7.NetSuite
8.

Vision Point 2000 (Best Software)


To
p Ten Middle-Market Accounting Software Market(Companies with $2 Million to $50 Million in Revenue)

(Listed in Alphabetical Order)

1.

ACCPAC Advantage Series Corporate Edition (Best Software)

2.

ACCPAC ProSeries (Best Software)
3. Accountmate (Best Software)
4. BusinessVision 32 (Best Software)

5.

Great Plains (Microsoft)

6.

MAS 90 & MAS 200 (Best Software)

7.

Navision (Microsoft)

8.

Solomon (Microsoft)

9.

SouthWare Excellence Series (SouthWare)

10.


SYSPRO (SysproUSA)


To
p Ten in the Beginning ERP Market
(Companies with $25 Million to $500 Million in Revenue)
(Listed in Alphabetical Order)

1.

ACCPAC Advantage Series Enterprise Edition (Best Software)

2.

ACCPAC ProSeries (Best Software)

3.

Axapta (Microsoft Software)
4. Epicor (Epicor Software)

5.

e-Business Suite (Oracle)

6.

Great Plains (Microsoft)

7.

SYSPRO (SysproUSA)

8.

MAS 500 (Best Software)

9.

Navision (Microsoft)

10.


Solomon (Microsoft)


To
p Ten in the Tier 1 Market

(Companies with revenue Ranging from $250 Million and Up)

(Listed in Alphabetical Order)

1.

ACCPAC Advantage Series Enterprise Edition (Best Software)

2.

Axapta (Microsoft)
3. Epicor (Epicor )
4. Great Plains (Microsoft)

5.

Lawson Enterprise 400 (Lawson Software)

6.

MAS 500 (Best Software)

7.

PeopleSoft World (PeopleSoft)

8.

Oracle Financials (Oracle)

9.

PeopleSoft (PeopleSoft)

10.

SAP R/3 (SAP)

There are thousands of accounting software packages in the marketplace today. Each one of these packages offers unique features and capabilities that are to be commended, admired, and sometimes applauded. However, upon close inspection, it is easy to see that most of them suffer from obvious problems such as older technology, proprietary technology, lack of support, lack of an adequate size customer base, lack of a distribution channel, poor performance on a local area network, bugs, missing modules, missing key features, lack of capital, etc. We strive to weed out the lesser players and concentrate our web site on the better-known, widely-deployed, well-proven solutions.

In our opinion, there are only a handful of accounting software solutions available today that offer a proven and complete solution for this market. These products all share the following attributes:

  • The product must have good, clean, stable code

  • The product must have good underlying technology

  • The product must have a good company & leadership behind the product

  • The product must have strong financial reporting capabilities

  • The product must have a sizable customer base

  • The product must have strong customization capabilities

  • The product must have a well-developed and knowledgeable VAR channel

  • The product must have a wide breadth of modules

  • The product must have a well-developed offering of third party add-on products

  • There should be a minimal number of missing features

  • There should be no significant problems (such as missing modules, etc

Game Software News.


`Overlord' writer makes evil funny

WASHINGTON – Rhianna Prachett has a fantasy writer's genes: Her father is Terry Pratchett, author of the "Discworld" novels. But the daughter has pursued her muse in a different medium, as one of the most respected scriptwriters in video games.

Her credits include "Mirror's Edge," "Heavenly Sword" and "Overlord," as well as "Overlord II," out this week from Codemasters Software Co. Ltd. While writers often are hired well into a game's development, Pratchett says, "On 'Overlord II' I was there right from the start."

"Trying to construct a story around levels that have already been designed without narrative in mind, which is pretty common — and was the case with 'Mirror's Edge' — is rather like trying to write a movie for sets that have already been made," Pratchett says. "It can be incredibly challenging."

The original "Overlord," released in 2007, put the player in the role of an evil despot who conquers the world with the help of bloodthirsty gremlins. The adventure's warped perspective and black comedy earned it cult status among like-minded gamers.

Comedy is tough to pull off in games, though. "What I think has really worked for the franchise is that the setup and gameplay is ripe with humor," says Pratchett. "You play an evil Overlord, rampaging through a twisted fantasy world, with an ever expanding army of sycophantic minions who loot and pillage for you. What's not to love about that?"

Still, she adds, "Funny lines certainly help." And during the production, "People on the team were still laughing at things they'd seen and heard 20 times before, so something must be working."

On the Net:

http://www.overlordgame.com/

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Web Devloping Software news.

Hardware’s Dirty Little Secret, or Why Software Can be Mass Produced

Over twenty years I have worked on a lot of projects. Being an author, columnist, and consultant I have heard about many more projects than I ever could have possibly worked on. The most common, glaring, obvious fact is that a great deal of software that is created from scratch never sees the light of day. Of the software that does get used by real customers, very little of it got to customers on time, on budget, or with the originally promised features.

The conventional wisdom has been that software engineering is hard, and that every application represents something new in the Universe. So it has always been, so it will always be.

Sadly, this conventional wisdom represents a fallacy.

There is a secret organization that hardware engineers belong to called the IEEE, and they have a dirty little secret that they haven’t shared with software engineers. The secret is that the power, freedom, and choices need to be eliminated. Why haven’t they shared the secret? Because most software engineers haven’t passed a standardized test, they haven't learned the secret handshake, and they haven't demonstrated a willingness to take a considerable pay cut.

Unlike the Illuminati, the IEEE exists and they hold the key to producing software more cheaply, more reliably, and faster than most software project managers could ever dream.

Twenty Years in the Knowing

I have been consulting, writing, and presenting to companies and for programmers for twenty years now. During some of that time I have worked on projects that directly interact with or reside on devices that aren’t exactly computers. To do so I had to actually read hardware specifications for those devices, and I found out hardware’s dirty little secret: device manufacturers rarely build anything from scratch. Hardware is assembled only from pre-existing parts and put in a shiny box. No one ever looks inside the box and few ever look at the actual blueprints of the things in the box. All the end user knows is the box is shiny and it does something like wash clothes, play music, or record television. To put it succinctly hardware is the same old parts used over and over with different shiny boxes.

When an electronic engineer (or any engineer not a programmer) graduates from college —and graduate with an engineering degree they must—they join the IEEE. (You can Wikipedia IEEE for the acronym; that’s not important.) (Anyone can be a programmer. They let Psychology majors write code.) When one joins the IEEE one takes a pledge to work for moderate pay, never invent anything new when something exists that will do the job, and to never ever start a company from their garage.

Once they have taken the pledge the new member is given a 27 page booklet. The booklet has all of the chips, parts, resistors, capacitors, and acceptable wire formulations deemed by the IEEE as being “acceptable”. The parts for everything to be built now and in the future must already exist in the booklet. On a very rare occasion something new is added to the booklet, but that new thing is voted on by secret, senior priests of the IEEE and then everyone gets a new booklet. It is important to note that only senior IEEE priests get to add anything to the list of “acceptable” things and this is done only rarely.

In software anyone with a keyboard can invent something new and with the Internet, email, and version control that something new ends up on other people’s desks pretty quickly. So much creativity is confusing. If there were a software booklet it would be 27,000,000 pages long and highly redundant. The difficulty with software engineering is that there are no high priests, everyone gets a say in the creation process, and everyone has a different opinion.

How Hardware is Built

The upshot is that when hardware is built the hardware engineer goes to a cabinet and much like preparing dinner chooses from the equivalent of chicken, pork, beef, or fish and a couple of vegetables and makes dinner. In hardware every meal time there is a meal.

Sorry, where was I? I got lost in my metaphor. Oh yeah!

Hardware engineers know several things. First, they have to assemble something to put in the box. Second, they only have a limited number of things to build from. And third, the thing will be packaged in a shiny plastic case, shrink wrapped, advertised on TV or placed in a Happy Meal, and people will purchase it. Shiny new hardware things can be created so fast and so cheaply this way that the IEEE and the hardware guys don’t even care that this system by its very nature is hit or miss.

The key to mass producing shiny hardware things is never invent new parts, even if it means you put in a part that does 100 things and only one is needed, re-organize the parts into different configurations, and change the shiny box (making it smaller if possible). (In 1978 I had a Zenith stereo that played 78 RPM record albums, it played music. In 2009, I have a wafer thin iPod (sorry Zune guys), but it just plays music. Someone just figured out how to use fewer things from the parts catalog, but most of them existed in 1978.)

How Software is Built

Continuing my meal metaphor, when it comes to software everyone misses meals, all kinds of meals. Software is like an Ethiopian famine. When it comes to software and meal time there is no fish, pork, beef, chicken or vegetables. There is no kitchen, no utensils, and no structured meal time. At meal time the average software engineer is talking about how molecules can be assembled to make proteins. (I must be hungry.)

Now, as programmers, this state of affairs is not really our fault. Programmers are smart, creative, have no controlling body or high priests. Programmers labor in a state of lawlessness where the biggest brain or the loudest voice wins the day. Programmers have too many choices, too much power, and we are just too smart for our own good.

In Truth...

Software eventually will be assembled more from existing parts. Individual factions of programmers won’t be asking themselves questions like should I use ADO.NET, SQL, LINQ, XPO, or something else to get data to and from the database. There will be one database data-getting thingy and everyone will use it. Our lists of choices will be smaller, we’ll accept lower pay, we will swear a secret oath to the high priests of software engineering, and from that day forward software projects won’t fail. Right?

In the mean time, try to build applications from code that already exists, from technologies that that you already know how to use, and that are sufficient to do the job, even if you have to mix and match a little or use something that does more than you need it to do. You will get to build more shiny software thingies if you do.

Java Internationalization Made Easy.

Gone are the days when your application would be geared only for local users. Today, every application must support internationalization: being accessible to users across the world and customized to the respective local users. As one of the most widely used programming languages, Java must support this requirement.

This article explains how to support internationalization in Java. Java internationalization is a simple concept, and when it is implemented correctly, long-term management requires only minimal or no code changes—even when requirements such as additional lingual support keep accumulating.

Author Note: The industry abbreviation for internationalization is i18n, which is the letters i and n with a count of the letters between the two (both inclusive).
Building internationalization support isn't very difficult. In fact, once you get acquainted with the implementation methodology, you will find it is one of the easiest Java development tasks that you will perform. You can use it as a best practice to ensure internationalization support in all your future applications.

How i18n Works

The classes ResourceBundle and Locale in the java.util package are the building blocks for internationalization. As an example, consider the following code fragment for an application that displays a thank you message to the user along with a localized message:
import javax.swing.*;

public class GenericClass
{
public static void main(String args[])
{
GenericClass genericClass = new GenericClass();
genericClass.askQ();

}

private void askQ()
{
JOptionPane.showMessageDialog(null,
"The text displayed is specific to locale",
"Thanks to visit", JOptionPane.INFORMATION_MESSAGE);
}
}
Figure 1 shows the output from the above code.


Figure 1: Thank You Message to the User

Imagine customizing this application to your locale without needing to rewrite it. With Java, you just add a few lines of code and the rest is simple customization.

Take a look at how you would transform the above code using internationalization:

import javax.swing.*;
import java.util.*;

public class InternationalizedClass
{
//This are the stuff that will help you internationalize
private static String language = "en"; //Initialize with en
private static String country = "US"; //Initialize with US
private static Locale currentLocale;
private static ResourceBundle localMessagesBundle;

public static void main(String args[])
{

if(args.length == 2)
{
language = new String(args[0]);
country = new String(args[1]);
}
currentLocale = new Locale(language, country);

localMessagesBundle = ResourceBundle.getBundle("LocalMessagesBundle",currentLocale);

InternationalizedClass internationalizedClass = new InternationalizedClass();
internationalizedClass.askQ();
}

private static void askQ()
{
JOptionPane.showMessageDialog(null,
localMessagesBundle.getString("localeInfo"),
localMessagesBundle.getString("thanks"),
JOptionPane.INFORMATION_MESSAGE);
}
}
When you run the transformed code with the arguments fr and FR, you will see the output shown in Figure 2.


Figure 2: Message Localized to France

If you have used the .properties file in Java, you already know how the preceding example worked. It is no different from the key-value pair mapping of information. There are different .properties files created for every locale; the file contents have the same key but different values. In i18n code, you always refer to the key, and based on the values specified for the locale and the country, you retrieve the correct resources and use them in your application.

The internationalization in the above code is supported by the files LocalMessagesBundle_en_US.properties and LocalMessagesBundle_fr_FR.properties (which you can download). The .properties file name is derived from a combination of the filename, language, and country code. For example, the file name LocalMessagesBundle_en_US.properties is for United States of America, with the language (English) denoted by en and the country code by US. Similarly, LocalMessagesBundle_fr_FR.properties is built for France with fr for French and the country code FR.